While SDL1 defaults to evdev interface you can force it to use the old Joystick API by setting the environment variable SDLJOYSTICKDEVICE=/dev/input/js0. Most new games will default to the evdev interface as it gives more detailed information about the buttons and axes available and also adds support for force feedback. Symbolic links to those devices are also available in /dev/input/by-id/ and /dev/input/by-path/ where the legacy Joystick API has names ending with -joystick while the evdev have names ending with -event-joystick. Maps to the evdev ones (this also includes other input devices such as mice and keyboards). dev/input/jsX maps to the Joystick API interface and /dev/input/event. Joystick input systems Linux has two different input systems for Joysticks – the original Joystick interface and the newer evdev-based interface. This game already have native support for many type gaming devices For those who own any other gaming devices other than the ones listed below can use this profile.Ĭontents. ![]() ![]() Also Known As: Lost, Lost: The Videogame, Lost: The Way Home unofficial title Genre: Adventure Publisher/Co-Publisher: UbisoftEncore Developer/Co-Developer: Ubisoft Montreal Release Date: FebruProfile for Lost: Via Domus.
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